Development of The Jungle Adventure Game Media to Stimulate Concentration in Early Childhood

Diana Wulandari, Intan Prastihastari Wijaya, Linda Dwiyanti

Abstract


This study aims to develop “The Jungle Adventure” game-based learning material to stimulate concentration in early childhood. The study employed the Research and Development (R&D) method, which includes needs analysis, information gathering, product design, validation, testing, and product revision. The research subjects consisted of one subject matter expert, one media expert, two teachers from Kindergarten Class A2, and 11 children aged 3–4 years at Kindergarten Class A2 of Labschool UN PGRI Kediri. Data collection techniques included observation, interviews, documentation, an expert validation questionnaire, and a teacher practicality questionnaire. The data were analyzed qualitatively and quantitatively using percentages. The results showed that the media received 100% subject matter expert validation and 95% media expert validation, both categorized as “highly valid.” The results of the teacher practicality test reached 92.5%, categorized as “highly practical.” A limited pilot test showed positive responses from children toward the media as well as an increase in children’s concentration, as indicated by an increase in the “Developing as Expected” and “Developing Very Well” categories. Thus, the “The Jungle Adventure” media is deemed valid, practical, and suitable for use in stimulating concentration in early childhood.

Keywords


Children’s Concentration; Interactive Educational Games; The Jungle Adventure, Learning Materials.

Full Text:

PDF

References


Amalia, R., Akbar, Z., & Nurani, Y. (2021). Pengembangan Media Game Edukasi Adventure Cooking untuk Meningkatkan Perilaku Prososial Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(3), 1501–1513. https://doi.org/10.31004/obsesi.v6i3.1697

Arikunto, & Suharsimi. (2016). Metode Penelitian dan Pengembangan (Research and Development/R&D). Rineka Cipta.

Asip, M., Riandra, N. M. I. K., & Kurniawati, E. D. (2020). PENTINGNYA ALAT PERMAINAN EDUKATIF (APE) BAGI ANAK. www.medsan.co.id

Astuti, E. S., Warastuti, & Warastuti, W. (2014). PENGARUH STIMULASI MOTORIK HALUS TERHADAP DAYA KONSENTRASI BELAJAR ANAK USIA PRASEKOLAH. Jurnal Ilmu Pendidikan.

Borg, W. R., & Gall, M. D. (2003). Educational Research: An Introduction (7th ed.). Allyn & Bacon.

Cecep, Waskita, D. T., & Sabilah, N. (2022). UPAYA MENINGKATKAN KONSENTRASI BELAJAR ANAK USIA DINI MELALUI METODE DEMONSTRASI. Jurnal Thsinia, 3(1), 63–70.

Fitri, T. S., & Wijaya, I. P. (2025). Pengembangan Media Pembelajaran Berbasis Animasi untuk Mengajarkan Konsep Penjumlahan dan Pengurangan pada Anak Usia Dini.

Fitria, A. W., Tamara, A., Basrah, E. N., Istiqamah, I., & Herman, H. (2023). Pengaruh Kegiatan Menyendok pada Practical-Life Montessori terhadap Peningkatan Konsentrasi Anak Usia 4-5 Tahun. EDUKATIF : JURNAL ILMU PENDIDIKAN, 5(2), 1242–1249. https://doi.org/10.31004/edukatif.v5i2.4457

Khotimah, S. H., Sunaryati, T., & Suhartini, S. (2020). Penerapan Media Gambar Sebagai Upaya dalam Peningkatan Konsentrasi Belajar Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(1), 676. https://doi.org/10.31004/obsesi.v5i1.683

Muazzomi, N. (2017). PENGEMBANGAN ALAT PERMAINAN EDUKATIF PENDIDIKAN ANAK USIA DINI MELALUI APLIKASI MICROSOFT POWERPOINT. Jurnal Ilmiah Universitas Batanghari Jambi.

Musyafa’ah, H., & Salim, A. (2024). Peningkatan Konsentrasi Belajar Anak Usia 4 – 5 Tahun Melalui Metode Bermain Sensorimotor di TK Darussalam Sugihwaras. Jurnal Pendidikan Anak Usia Dini, 1(3), 15. https://doi.org/10.47134/paud.v1i3.406

Nurani, M., Salsabila, M., Natalie, H., Wijaya, R., & Yulianto, J. (2024). Jungle Treasure Hunt Board Game: Permainan Edukatif untuk Meningkatkan Durasi Atensi Anak Usia PAUD. Bakti Budaya, 7(2), 112–124. https://doi.org/10.22146/bakti.9486

Riinawati, R. (2021). Hubungan Konsentrasi Belajar Siswa terhadap Prestasi Belajar Peserta Didik pada Masa Pandemi Covid-19 di Sekolah Dasar. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(4), 2305–2312. https://doi.org/10.31004/edukatif.v3i4.886

Sambella, M., Hendrawan, A., & Hariyadi, R. (2023). EFEKTIVITAS MEDIA PEMBELAJARAN BERBASIS POWERPOINT INTERAKTIF DALAM MENUMBUHKAN MINAT BELAJAR ANAK USIA DINI. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri.

Sugiyono. (2019). Metode Penelitian dan Pengembangan (Research and Development/R&D). Alfabeta.

Yuliati, Y., Munajat, A., & Elnawati. (2022). Meningkatkan Konsentrasi Anak Usia Dini Meningkatkan Konsentrasi Anak Usia Dini Melalui Media Video Pembelajaran. Indonesian Journal of Instructional Technology. http://journal.kurasinstitute.com/index.php/ijit




DOI: https://doi.org/10.31326/jcpaud.v9i1.2739

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Editorial Address

Universitas Trilogi jakarta

Jalan TMP Kalibata No.1, RT.4/RW.4, Duren Tiga, Kec. Pancoran, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12760